The Chicago Fraternaty and the Destroyed Chicago Fraternaty was my first task when joining Grin. Set in the past in a fully functional Fraternity while playing as Cross. As well as the present day Fraternity after Wesley destroys it as seen in the movie. Since these are iconic secions of the movie, most of it was designed through photo referance from the movie and various blueprints available. I was tasked to do the initial grey boxing of the level so that the art team could get referance for scale and composition for creating the art assets, as well as the gameplay script done in Grins in house Deisel engine.
Once the art assets were done, it was my task to completly replace all the grey box with the art assets and completly dress the levels, as well as polish gameplay right up until the end of development.
I was also involved in placing all the sounds for the levels, optimization, as well as adding in game VO and localization subtitles for all levels
On the right you can see some scenes from the chicago fraternaty levels