DOUGLAS HAMILTON LEVEL DESIGNER USING GRIN IN HOUSE TOOLSET

 
 
 

 

 

 

WANTED: WEAPONS OF FATE

Developed by GRIN Barcelona, Produced by Universal pictures digital platform group and published by Warner Bros. interactive entertainment

While working on Wanted, I mostly worked on designing the Chicago Fraternity interiors and exteriors from initial concept and grey box phase up until final bug fixing and polish. set in the past in a fully functional Fraternity while playing as Cross. As well as the present day Fraternity after Wesleydestroys it as seen in the movie.

I was responsible for the Design and script of these levels and placement of art assets while working in collaboration with the Art team and Level Design team. I was also responsible for Optimizing the levels to insure a smooth and consistent frame rate as well as the placement of all in game sound effects and player/enemy VO

 
     

THE CHICAGO FRATERNATY DESTROYED SHOP FLOOR GAMEPLAY

Here is a short video of the Destroyed shop floor of the Chicago Fraternity after Wesley has been here in the movie. You can also see one of the many interactive sequences.

I was assigned this level from graybox and initial 1st pass scripting, to art placement and subsequent art passes, polish, bug fixing and game play testing. And final optimizing to make sure the PS3 and Xbox minimum requirements were met. The Interactive sequence seen is courtesy of Alexander Litvinov who was in charge of all the in game interactive sequences

THE MAKING OF WANTED: WEAPONS OF FATE

Here is a short presentation of the Making of Wanted, released with the movies special edition DVD box set. You can see in the level design section Morten Sandholt talking about the creation of the Chicago Fraternity and Destroyed Chicago Fraternity as well as some of the design process and theory behind them

The video presents you with environments such as The Destroyed Courtyard, The Destroyed Shop floor the Loom of Fate room and a section of the iconic Library scene as seen in the movie

 
 
 

 

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