Developed by GRIN Barcelona, Produced by Universal pictures digital platform group and published by Warner Bros. interactive entertainment
While working on Wanted, I mostly worked on designing the Chicago Fraternity interiors and exteriors from initial concept and grey box phase up until final bug fixing and polish. set in the past in a fully functional Fraternity while playing as Cross. As well as the present day Fraternity after Wesleydestroys it as seen in the movie.
I was responsible for the Design and script of these levels and placement of art assets while working in collaboration with the Art team and Level Design team. I was also responsible for Optimizing the levels to insure a smooth and consistent frame rate as well as the placement of all in game sound effects and player/enemy VO