This short, single player puzzle platformer was a small side project to fully familiarize myself with the new features in Kismet and Matinee from the latest release of UDK. I decided before starting it that I wouldn't do any art work for the environments as it would only detract from my main learning focus, so instead i just used flat colours and let the lighting do the details. Most meshes are stock UDK assets except where i needed more specific things to the game.
Game play it is a case of progressing to the next room, while solving puzzles to get keys to open the door to progress. Each room is isolated into smaller puzzle elements so there is no back tracking through levels to open doors or access areas previously inaccessible. Since it was just for a learning experience i wanted to keep things simple, so the design reflects this and doesn't have the depth that something like a Zelda dongeon would have.
To the right you can see a short play through of the beginning parts of the levels