DOUGLAS HAMILTON 3D ENVIROMENT ARTIST AND LEVEL DESIGNER

 

 

 

WANTED: WEAPONS OF FATE LEVEL DESIGN
GRIN BARCELONA
Set about five hours after the events of the film, Wesley Gibson continues his transformation into a full-fledged assassin and heir to a legacy of a secret fraternity of assassins. He continues his quest with a new mission to seek out the French chapter of The Fraternity, hunt down The Immortal and finally discover the truth about his family. While the plot of the movie revolves around Wesley's relationship with his father, the plot of the game will revolve around his relationship with his mother.
 
   
INSURGENCY: MODERN INFANTRY COMBAT - IRAQ THEATRE ENVIROMENT ART AND LEVEL DESIGN TEAM INSURGENCY
Insurgency is a team-oriented, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines , or their adversaries, the Insurgents. Teams are structured around two squads, with two four-man fireteams in each squad, for a maximum of 16 players per team.
 
   
INSURGENCY: MODERN INFANTRY COMBAT - CROATIA THEATRE ENVIROMENT ART AND LEVEL DESIGN TEAM INSURGENCY
Insurgency is a team-oriented, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the Royal Marines , or their adversaries, the KLA. Teams are structured around two squads, with two four-man fireteams in each squad, for a maximum of 16 players per team.
 
   
UNREAL TOURNAMENT ENVIROMENT ART AND LEVEL DESIGN PERSONAL PROJECT
Primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It also includes an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities
 
     
COUNTERSTRIKE ENVIROMENT ART AND LEVEL DESIGN PERSONAL PROJECT
A tactical first person shooter that pits a team of counter terrorists against a team of terrorists in a series of round based matches. Each round is either won by completing the map objective or eliminating the opposing force
 
     
NEVERWINTER NIGHTS LEVEL DESIGN AND GAMEPLAY SCRIPTING PERSONAL PROJECT
Set in a huge medieval fantasy world of Dungeons and Dragons. This role-playing game puts you at the center of an epic tale of faith, war, and betrayal.
 
     
 
 
 

 

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